Lowest input lag for 4k 60 Hz 4:
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Im Fall einer Meeresverschmutzung sollte die Agentur die betroffenen Staaten unterstützen, unter deren Leitung die Einsätze zur Beseitigung der Verschmutzung durchgeführt werden. Durch dieses System sollten die Verfügbarkeit von Daten und die Effizienz des Eingreifens bei Meeresverschmutzung verbessert werden.
November  festgelegt wurde. Die Höhe des jährlichen Beitrags der Union sollte von der Haushaltsbehörde im Rahmen des jährlichen Haushaltsverfahrens festgelegt werden. Januar bis zum Dezember gebunden werden. Daher sollte die Finanzausstattung für den gleichen Zeitraum vorgesehen werden.
Dezember auf Die jährlichen Mittel werden von der Haushaltsbehörde in den Grenzen des Finanzrahmens bewilligt. Die Mitgliedstaaten übermitteln der Agentur die erforderlichen Informationen für die Erstellung dieser Liste.
Der Verwaltungsrat der Agentur trägt dieser Liste Rechnung, bevor er über die Aktivitäten der Agentur hinsichtlich des Eingreifens bei Ölverschmutzung im Rahmen der Jahresarbeitsprogramme entscheidet. Dezember einen Bericht über die Durchführung dieser Verordnung vor.
Dezember zu belegen. Auf der Grundlage dieses Berichts kann die Kommission gegebenenfalls Änderungen dieser Verordnung vorschlagen, um insbesondere dem wissenschaftlichen Fortschritt Rechnung zu tragen, der im Bereich der Bekämpfung der Verschmutzung durch Schiffe und der Meeresverschmutzung durch Erdöl- und -Erdgasanlagen, insbesondere der Verschmutzung durch Öl oder gefährliche und schädliche Stoffe, zu verzeichnen ist.
Diese Verordnung ist in allen ihren Teilen verbindlich und gilt unmittelbar in jedem Mitgliedstaat. Durchführung von Bestimmungen in Bezug auf die Verschmutzung durch Schiffe und die Meeresverschmutzung durch Erdöl- und -Erdgasanlagen.
Dies steht uneingeschränkt im Einklang mit den drei Prioritäten von Europa Entwicklung einer auf Wissen und Innovation gestützten Wirtschaft. Die Agentur trägt zur Entwicklung der höchstmöglichen technischen Normen für Schiffe bei und fördert dadurch Wissen und Innovation. Förderung einer ressourcenschonenden, umweltfreundlicheren und wettbewerbsfähigeren Wirtschaft Die Agentur trägt in verschiedenen Bereichen zur Verhütung der schiffsbedingten Verschmutzung und zum Eingreifen bei Meeresverschmutzung bei.
Förderung einer Wirtschaft mit hoher Beschäftigung und ausgeprägtem sozialen und territorialen Zusammenhalt. Diese werden vom Verwaltungsrat ständig überwacht. Das wichtigste Überwachungsinstrument sind die Jahresberichte der Agentur. Alle EU-Agenturen unterliegen einem strengen Überwachungssystem, das interne Audits, den internen Auditdienst der Kommission, den Verwaltungsrat, die Kommission, den Rechnungshof und die Haushaltsbehörde einbezieht. Darüber hinaus ist in diesem Vorschlag ein Artikel zum Schutz der finanziellen Interessen der Union vorgesehen.
Rubrik des nächsten mehrjährigen Finanzrahmens 1 Intelligentes und integratives Wachstum. Nummer der Haushaltslinie 06 02 03 02 Verpflichtungen 1 19, 20, 21, 22, 24, 25, 26, , Zahlungen 2 19, 22, 23, 20, 23, 23, 25, , Aus der Dotation bestimmter operativer Programme finanzierte Verwaltungsausgaben. Zahlungen 5 19, 22, 23, 20, 23, 23, 25, , Aktivitäten mit MS einschl. Bitte erläutern Sie die erforderliche Anpassung unter Angabe der einschlägigen Haushaltslinien und der entsprechenden Beträge.
Bitte erläutern Sie den Bedarf unter Angabe der einschlägigen Rubriken und Haushaltslinien sowie der entsprechenden Beträge. L vom 5.
Vorschlag für eine Verordnung Additional information: Vertrag über die Arbeitsweise der Europäischen Union Legal basis: Zusammenfassung der Ergebnisse — September Nachstehend sind die wichtigsten Dienste der EMSA im Bereich der Vorsorge gegen und des Eingreifens bei Verschmutzung und damit zusammenhängende Ergebnisse aufgeführt, für die Mittel des derzeitigen mehrjährigen Finanzrahmens in Anspruch genommen wurden.
Netz auf Abruf bereitstehender Ölbekämpfungsschiffe Bisher wurden 16 Verträge unterzeichnet, durch die sämtliche regionale Meeresräume Im Umfeld der Europäischen Union abgedeckt werden. Die beiden wichtigsten Schlussfolgerungen dieser Evaluierung sind: We have received confirmation that the 49" NU does support FreeSync.
It also has excellent low input lag, low enough to please even competitive console gamers. Excellent low input lag, good enough for even competitive console gaming. The NU has a new 'Game Motion Plus' feature, which adds motion interpolation soap opera effect without adding too much input lag; this feature is useful when gaming on older consoles that can only output 30 fps, or for games that have frequent framerate dips.
The 'Judder Reduction' slider interpolates content up to 60 fps, while the 'Blur Reduction' slider interpolates up to fps. When 'Blur Reduction' is used the input lag for 4k increases from The input lag with VRR has been tested and added to the review.
The p Hz input lag is now 9. Most common resolutions are supported. New this year is p Hz 4: Oddly enough, p 60 Hz isn't supported, not even when using a custom resolution from a PC.
This unfortunately isn't possible for some input refresh rates such as 24 Hz; in these cases the icon changes to PC as normal but PC mode isn't applied, as evidenced by the improper 4: This is not usually an issue though since most media provides both DTS and Dolby Digital sound streams.
The sound quality of the Samsung NU is decent. This TV gets fairly loud and has a bass extension that is better than most TVs. For a better sound reproduction, getting a dedicated soundbar is recommended. The frequency response of the NU is decent, and very similar to the model the MU This means that the TV should be able to produce a decent amount of bass and punch.
However, due to the lack of a self-calibrating system, it wasn't able to remove the room buildup around Hz. The response in the mid and treble ranges are quite even and flat, ensuring a neutral sound reproduction. Additionally, the maximum loudness of the TV is above-average, but they may produce some pumping and compression artifacts under maximum load.
The harmonic distortion performance is about average. The overall amount of THD is rather elevated, but on there doesn't seem to be a dramatic rise in THD under maximum load. However, the sharp peaks around 1KHz and 2KHz, could the make the sound of those frequencies a bit harsh and brittle.
It's well-organized and easy to navigate, has a lot of apps via the Samsung app store, and has the useful Bixby voice assistant; however, the TV's interface has choppy animations, even worse than last year's interface, and there are sometimes ads in the TV's home menu which can be annoying. The TV's interface is well organized and easy to navigate. The Smart Hub is the center of the interface and must be passed through to access everything else, which can take more time than going directly.
Animations in the interface rarely lag but are frequently choppy and full of frame drops, even worse than on last year's TVs like the Q7F. There are ads in the home menu, and they cannot be disabled.
They seem to come and go almost at random and are not present most of the time. Samsung's app store has one of the largest app selections of any smart platform, though not quite as large as Android's Google Play Store. App themselves run fairly smoothly, even smoother than the TV's own interface. Samsung's smart remote is fairly small and has few buttons, requiring users to either navigate through the home menu to access things, or to use Samsung's Bixby voice assistant feature.
Bixby's voice recognition works very well, and it can perform many useful actions on the TV: Samsung's SmartThings app can be used as the TV's remote, but it doesn't have as many features as the old SmartView app, which unfortunately doesn't work with this TV. On Samsung phones the SmartThings app has a few additional features, such as sharing the TV's screen with the phone, as shown in this screenshot.
Although there is a microphone button in the app, and pressing it brings up the Bixby voice icon on the TV, we couldn't make the TV receive audio from any of the three smartphones we tried. We have retested the SmartThings remote app with a Moto E4 and the voice control now works.
The remote app can perform the same voice commands as the smart remote. The TV has only a single physical button, which brings up a menu that can power the TV on and off, control the volume and channel, and change inputs.
Note that, like the MU , the 49" model has a 60Hz panel instead of the Hz panel found on other sizes. There is an NU variant that is available in the EU only. It is available in 49", 55", and 65". It is interesting to note that the NU in the U. Warehouse stores in the U. As far as we know, it is the exact same TV, but there may be some very minor cosmetic differences. If someone comes across a different type of panel or if their Samsung NU doesn't correspond to our review, let us know and we will update the review.
Note that the gray uniformity does vary on a unit-by-unit basis. The Samsung NU is a very good 4k TV without major flaws, but for different usages, there may be a better choice - especially considering the price premium of this model over comparable TVs.
See some of our recommendations for the best 4k TVs. The NU is much brighter with all types of content. The NU also has some advanced gaming features, including automatic low latency mode and support for a variable refresh rate.
The differences are marginal though. If you've got a room with wide seating and many lights, then the LG SK is a better choice, but for a dark room with seating directly in front, then the Samsung NU is better. The Samsung NU supports the Freesync variable refresh rate to prevent tearing when playing video games and if you watch a lot of sports, you will appreciate the Samsung's better gray uniformity.
If you enjoy watching movies or playing games in a dark room with seating right in front, then the Samsung NU is a better choice, however, if you have a large bright room with wide seating, then the Sony XF is a better choice due to the better viewing angles and better reflection handling. The Samsung NU, on the other hand, is much better for watching movies as it has better blacks in a dark room.
It is also is much better for gaming due to lower input lag, faster response time and Freesync variable refresh rate technology. The XF has a more advanced full array local dimming feature, whereas the NU is edge-lit. The XF has better motion handling, with a faster response time. If you've got a room with wide seating and several light sources, then the LG SK is a better choice as it has better viewing angles and better reflection handling.
Although its local dimming algorithm is better than the Samsung's, it cannot display deep blacks in a dark room due to the IPS panel. So for a dark room with seating directly in front, the Samsung NU is a better choice.
The better contrast ratio and black uniformity allow for deeper blacks and offer a better movie experience. Also, the Samsung NU is equipped with the Freesync variable refresh rate technology to eliminate tearing when you play video games. The Samsung NU has slightly better input lag and includes the FreeSync variable refresh rate option, which is great if you play video games.
This allows you to place it in a brighter room where you can enjoy the casual watching of TV shows. The Samsung Q7FN has much better reflection handling so you can easily place it in a bright room with many windows.
The Q7FN performs better in HDR as it can get brighter and has a wider color gamut that allows it to display rich and saturated colors with highlights that pop. Finally, the Samsung Q7FN has a slightly better black frame insertion feature which helps clear the image from motion blur. Overall performance of both TVs is very similar, and measured differences may be due to panel variance.
The Vizio P Series has a more advanced full-array local dimming system that produces better blacks and delivers better dark room performance, as well as helping highlights to stand out in HDR.
The P Series has smoother motion, since the response time is much faster, great for gaming or fast action scenes. The Sony XE has a better local dimming feature and better reflection handling, making it better suited to a wider variety of viewing conditions.
It also has Freesync support and lower input lag which is great for playing video games. The NU is much brighter and better able to overcome glare in a bright room. The Samsung can also get brighter and can handle reflections slightly better so it is more suitable than the Sony for a brighter room.
Finally, the Samsung NU is better for gaming due to the lower input lag and Fresync support. The Sony XF has a faster response time and will leave a smaller blur trail in fast-moving content like sports. The LG B8 has perfect blacks and delivers an excellent movie watching experience. It also has wider viewing angles and better reflection handling than the Samsung and is a better choice for wide seating arrangements or rooms with many light sources.
The B8 also has a faster response time resulting in less blur when watching fast content. The Samsung NU, on the other hand, supports FreeSync variable refresh rate which can eliminate tearing if you play video games. Finally, the Samsung NU has better gray uniformity, so the image is free from clouding or shadows in slow panning uniform-color shots like a hockey arena or a soccer field.
When it comes to gaming, the Samsung NU has a better response time, it incorporates the Freesync VRR technology and has slightly better black frame insertion BFI to sharpen the image. On the other hand, the LG SJ has somewhat better viewing angles suitable for wide seating and better reflection handling for those rooms with a lot of windows. The LG C8 has perfect blacks that improve the picture quality significantly in a dark room. Also, the LG C8 has better reflections handling and better viewing angles and is suitable for a large room with many windows.
On the other hand, the Samsung NU does not have a risk of permanent burn-in, can get the whole screen brighter, and has lower input lag. If you've got a bright room with wide seating, then the LG SK is a better choice as it has better viewing angles and can handle reflections better and this is important when watching Sports or TV shows.
For a dark room, however, with seating directly in-front, the Samsung NU is better. The better contrast ratio and better black uniformity allow it to display deeper blacks in a dark room and thus you will enjoy movies and HDR movies more on the Samsung NU The NU is more feature-packed than the H9E Plus; it can reduce the backlight flicker to improve motion clarity and it supports VRR and auto low latency mode, perfect for gamers. The NU is a lot brighter, and small highlights stand out better in HDR due to the higher peak brightness.
The NU is a much better gaming TV that has not only better response time and much lower input lag but is also packed with gaming features like Freesync and black frame insertion. It is much better for watching movies in a dark room as it includes a local dimming feature to improve blacks and also has better black uniformity. Finally, the NU has better brightness and better reflection handling.
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Here you can vote for our next review. Usage Ratings - Version 1. Winter See changelog and how ratings work. The TV will be used for a variety of content and usages. Movies at night, TV shows during the day, video games from time to time, etc. See our best recommendations.
Value for price beaten by. Product with the best value in this price range. Automatically updated every hour based on the scores and prices of all other products we've tested. Learn more about how it is generated. Movies in the dark. The TV will be used for watching movies in a controlled environment, directly in front, in a home theater way. TV Shows in a bright living room. The TV will be used in to watch TV shows, in a bright room during the day, from multiple viewing positions at different angles.
The content watched has an average quality: Sports in a living room. The TV will be used to watch sports during the day, like football or hockey. Usually watched with a group, so from multiple viewing position. The TV will be used to play video games, directly in front, in a controlled light environment. Usually fast games, like online FPS, where motion blur and input lag is important.
The TV will be used as a PC monitor, from feet away, either for productivity purposes or gaming. Sharp text is important, as well as a high resolution. Type of display technology used by the TV.
Different technologies have different performance and are suited to different uses. IPS maintains good color accuracy at an angle, but has a poor contrast ratio from in front.
VA has great picture quality in front, but loses saturation at an angle. OLED maintains good color accuracy at an angle without any of the other issues seen with IPS and VA, as they keep good brightness and contrast at an angle. Colors appear washed out at an angle. Added the UK model numbers. The review has been updated. FreeSync has been tested and the scores have been updated. Firmware version has added Freesync support. We are currently testing it and will update the review shortly.
Footprint of the 55" TV stand: The peak temperature found on the TV. If the TV is placed in an enclosed space. The average temperature measured on the TV. Brightness difference between white and black. This is the main component of picture quality. Always, but especially when watching dark scenes. Dark scenes in a dark room. Contrast with local dimming. The lights behind the LCD layer adapt to the picture displayed, improving the contrast ratio.
Dark scenes viewed in a dark room. Whether it has a feature that controls the LEDs behind the LCD layer, to match the picture and darkens the dark portion of it. Configuration of the lights of the backlight.
Effectiveness of the local dimming. As for the uniformity of the screen, it depends on the implementation. Some edge-lit TVs have more uniform blacks than some full-array TVs. How bright the screen can get.
Measured with local dimming and with SDR content. Bright living rooms; bright objects; SDR content. The maximum luminosity the TV can obtain while playing a movie or while watching a TV show. Our Real Scene was selected to represent a more regular movie condition. All measurements are made with the TV set to be as bright as possible, but with a k white.
Measured with local dimming on, max backlight and with an SDR signal. Measured with local dimming and over SDR signal. Bright highlights, present on screen for a short time. Bright objects, present on screen for a short time. When watching in a bright room. Bright highlights, persistent during a scene. Bright objects, persistent during a scene.
The coefficient of variation of the SDR sustained brightness, after linearizing for noticeable differences in luminosity. Content with large bright areas, such as for PC or video game use, and sports such as hockey.
Measured with local dimming and over HDR signal if supported. Bright living rooms; bright objects; HDR content. This scene was selected to represent a more realistic movie condition. All measurement are made with the TV set to be as bright as possible, but with a k white. Measured with local dimming, max backlight and over HDR signal.
Bright highlights, present on screen for a short time; especially for HDR content. Bright objects, present on screen for a short time; especially for HDR content. Bright rooms; bright objects in HDR video. Bright highlights, persistent throughout a scene; especially for HDR content.
Bright objects, persistent throughout a scene; especially for HDR content. The coefficient of variation of the HDR sustained brightness, after linearizing for noticeable differences in luminosity. Evenness of colors onscreen not just gray. High-frequency variance of uniformity.
Dark spots on the screen. Color accuracy when viewed from the side. Large living rooms with multiple viewing positions. Angle where the colors noticeable shift compared to when viewed from directly in front of the TV. Average of the squared difference of the blacks. Average of the squared difference of the blacks with Local Dimming enabled. How much light is reflected by the TV. Type of coating on the screen.
Bright objects in the direct reflection path for example, opposite the TV. Glossy is good for ambient light, but not for direct reflections. The amount of light which is reflected off the screen, in all directions. When watching TV in a bright room, with lamps, windows or walls which reflect directly off the screen.
The amount of light reflected off the screen, ignoring direct mirror-like reflections. Watching TV in a bright room, without sunlight or lamps directed at the TV. TV's color accuracy before a full calibration. Only the picture mode, color temperature, and backlight level were changed.
All video on an uncalibrated TV. This represents most people's use cases. The picture mode used to do the 'Pre Calibration' measurements. Average inaccuracy of shades of gray.
Overall color temperature of all video. Average inaccuracy of colors. Brightness of shades of gray. The color temperature is a measure of the color of light. To get the most accurate picture when watching TV shows, movies or video games. This is particularly for skin tones. TV's color accuracy after a full calibration with a spectrophotometer. All video on a TV that has been professionally calibrated. This isn't that useful, because most TVs can achieve a pretty good calibration if you spend enough time on them.
The picture mode used to do the calibration. We usually go for the picture mode that gives us the more control over all the picture quality setting. Overall color temperature of all videos. Quality of a p input. There are no obvious issues or artifacts when upscaling low-quality content. HD channels, some streaming videos. No obvious issues upscaling p content. Blu-rays, streaming video, video files, video games. Quality of a 4k UHD input. No issues with native 4k content.
How many colors the TV can display. Includes some streaming videos and UHD Blu-rays. Whether the TV has an option to enable wide color gamuts. Coverage of the Rec. How many colors a TV can display at different luminosity levels. How much of the Rec. How much of the Rec colorspace a TV can display at different luminosity levels when compared to an ideal 10, nit TV.
How finely levels of color can be displayed. Details in shadows, sky and skin tones. Matters more for HDR content. Number of bits per pixel to represent a specific color. Those are limited to 8-bit color. The standard deviation of the color differences dE between subsequent 10 bit red shades. Details in skin tones, sunsets, and other reddish objects.
The standard deviation of the color differences dE between subsequent 10 bit green shades. Details in ocean shades and other greenish objects. The standard deviation of the color differences dE between subsequent 10 bit blue shades. Details in skies, water and other blueish objects. The standard deviation of the color differences dE between subsequent 10 bit gray shades. Details in dull colors, such as shadows, glow and urban scenes. How much a static image is retained on a TV screen after a certain amount of time.
IR after 0 min recovery. Image retention measured right after the static image exposure, without recovery time. When changing channels while watching TV, right after changing the type of content i. IR after 2 min recovery. Image retention measured after a recovery time of 2 minutes. IR after 4 min recovery. Image retention measured after a recovery time of 4 minutes. IR after 6 min recovery. Image retention measured after a recovery time of 6 minutes.
IR after 8 min recovery. Image retention measured after a recovery time of 8 minutes. IR after 10 min recovery. Image retention measured after a recovery time of 10 minutes. The risk of developing a persistent image retention, also known as burn-in, after being exposed to a static image for a prolonged time. If the TV faces a risk of developing permanent burn-in after being expose, for a long period of time, to static images. When watching TV shows with static logos or banners news or sports channels , when playing video games with a HUD head up display , and when using a TV as a PC monitors.
Amount of blur in fast motion. How quickly pixels can fully transition from one color to another. How noticeable flicker is on the screen, when all optional flicker has been disabled.
All usages, but particularly when viewing fast motion such as in sports and video games or when using the TV as a PC monitor. Whether the screen will be perceived as having no flicker during normal viewing conditions. When flicker is especially bothersome, such as when using the TV as a PC monitor. The flicker frequency of the screen, when all optional flicker has been disabled. Frequencies that are multiples of 60Hz are better. How effective the TV's flickering capabilities are in making motion look clearer, when flicker is desired.
When flicker is desired by the user. Flicker is especially useful to make motion look clearer when viewing 60 fps content sports, video games and when using motion interpolation. Option to turn the screen black between frames. Min Flicker for 60 fps. Lowest possible frequency of flickering pattern when playing 60 fps content. When viewing fast motion such as sports and video games. Whether the screen can flicker at 60 Hz when playing 60 fps content.
When playing 60 fps content, such as sports and video games. Whether the screen can flicker at Hz when playing fps content. When playing fps content, such as when using motion interpolation on a Hz TV. Min Flicker for 60 fps in Game Mode. Lowest possible frequency of flickering pattern when playing 60 fps content in Game Mode.
When playing video games with fast motion. Also known as 'Soap Opera Effect'. It is an optional feature that increases the frame rate of the video, smoothing movement. If you like the look of smoothed video. Motion Interpolation 30 fps.